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the1laz (the guy who made this) plans on making a keyboard and screen for IO. That's interesting, I assume that the keyboard will be made using pressure plates.
by jcw 16y ago
the1laz (the guy who made this) plans on making a keyboard and screen for IO. That's interesting, I assume that the keyboard will be made using pressure plates. I wonder how he'll manage the screen?
The dynamics of Minecraft are incredible. Last night, my friend showed me his "zombie grinder". He found a zombie spawner, so built a room around it with the floor on an incline. The room is filled with cacti, so any zombie that spawns immediately takes damage from the cacti until it dies. He poured water in the room, so any feathers that drop are delivered to him via a slot at the bottom of the room.
- tomjen3 16y agoFor somebody who doesn't play minecraft, could you expand on what the feater thing and water does?
- shin_lao 16y agoFeathers are used to build arrows, water is just used to transport feathers. Arrows can be used with a bow to fight monsters.
- steveklabnik 16y agoCheck it out: http://www.youtube.com/watch?v=55ZHfg80m_Q http://www.youtube.com/watch?v=55ZHfg80m_Q The basic idea is this: There's a block that spawns enemies. You get items by killing monsters. But killing monsters is dangerous. So... if we can automatically make something that kills monsters, we're in business. So you carve a room out around the monster spawner, and then make the room deadly. Problem is, then you can't go inside to collect the items they drop. So you make the room covered in flowing water, which drags the items downstream for collection.
- a-priori 16y agoIn Minecraft, zombies drop feathers, and feathers are used for making arrows. Normally, you have to go out and kill zombies or chickens manually to get them. What this guy did was make a trap where zombies spawn and fall into flowing water. The water flows to a field of cacti, where the zombies get stuck and die (cacti hurt you to touch them). Some of the zombies drop feathers, which continue flowing with the water to an opening. In effect, the guy gets feathers delivered to him automatically, with no effort. You can rig up similar contraptions for other resources, like a "bacon farm" which delivers pork (pork heals you).
- kd0amg 16y agoHow does he keep the feathers from getting pushed up against the cacti? I've been avoiding this problem with drowning-based traps. When I do use cacti, it's just to filter out spiders (which need a differently-shaped drowner).
- jcw 16y agoHe doesn't always get them, maybe that's why? Maybe if the zombie spawner and water block were in an inner room with a door. He could simply close the door, which would dry up the room, and collect any stuck feathers. There could even be a button that opens the door from a distance, for safety.
- kd0amg 16y agoProbably wouldn't help -- loot that hits cactus gets destroyed.
- mambodog 16y agoSome people use doors (the open/closed state) for binary output, as their state can be controlled using redstone wire (the in-game circuitry).
- patio11 16y agoIf you are the kind of person who enjoys this sort of idea idea, and you have two hours free and want to laugh so hard you cry, go get a warm beverage then put "Boatmurdered" into the Googles. Short version: there are few games where the physics engine allows you to unleash Biblical disasters as emergent behavior and have it be a viable strategy.
- palish 16y agoInteresting. Perhaps you could provide links? I found http://lparchive.org/LetsPlay/Boatmurdered/Introduction/ http://lparchive.org/LetsPlay/Boatmurdered/Introduction/ but all of the images are broken.
- palish 16y agoI'm trying to read through it, but it looks like gibberish. :( I really don't understand what these images mean: http://lparchive.org/LetsPlay/Boatmurdered/Update%201-3/ http://lparchive.org/LetsPlay/Boatmurdered/Update%201-3/ Random thoughts / snippets / whatever while reading through it: 17th Malachite, 1052: A farmer tried to organize a party in the statue garden when everyone needed to be working, so I locked the bastard in there. I hope he enjoys partying alone. ---- http://lparchive.org/LetsPlay/Boatmurdered/Update%201-4/winterfortress.gif http://lparchive.org/LetsPlay/Boatmurdered/Update%201-4/wint... -- Do players really build all that, or does the ingame AI make those decisions? ---- http://lparchive.org/LetsPlay/Boatmurdered/Update%201-6/dwarfview.jpg http://lparchive.org/LetsPlay/Boatmurdered/Update%201-6/dwar... --- Jeez, the fortresses can become pretty massive. ---- I've had little sleep in the past two days, and must retire for tonight. I have quite a bit of work to do in the upcoming season, mainly outfitting our soldiers with steel equipment, setting up improved magma crafting centers, and managing our food supply. I hope that the coming summer proves to be favorable to Boatmurdered. Keyboard Fox posted: Dude! We have FIVE METRIC FUCKTONS of prepared food! We're not low on food! Locus posted: Oh. Prepared food? So these are some kind of dainty fancypants dwarves that don't sit in the dark and gnaw on cold mushrooms? That seems undwarflike. TouretteDog posted: It's dwarf bread, man. The cat peed on it, and it doubles as a lethal throwing weapon. ---- http://lparchive.org/LetsPlay/Boatmurdered/Update%201-8/13_Elephants483.gif http://lparchive.org/LetsPlay/Boatmurdered/Update%201-8/13_E... ---- Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What The Fuck. ---- The humans bring me a load of meat and cloth. I trade them an elephant in a cage for everything they own. Have fun with that one, assholes.