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Age of Empires 2 was what made my little brother decide being a programmer. It's trigger system in the map editor is so primitive and lacking, you'd have to spe
by patates 8y ago
Age of Empires 2 was what made my little brother decide being a programmer. It's trigger system in the map editor is so primitive and lacking, you'd have to spend hours for some basic things that can be done in seconds via a loop. We (mostly I) developed a program that multiplied the triggers with special names by changing keywords (or key-numbers like 42^^) by modifying the save file. He loved the reverse-engineering and how easier things get using a proper programming language. On the other hand, I think if someone is creative and analytic that way to find themselves writing scripts-like stuff in a map editor, then they are already good candidates for being programmers.
What I wanted to say, then diverged and started telling a completely unnecessary story, is: AoE2 is a really timeless piece of software. Look at the still kicking community for this 20-year-old game!
- 0xcafecafe 8y agoThe beauty of AOE2 was the perfectly calibrated units and civilizations such that nothing is truly superior or inferior. It depends on the player's skill and strategy what they want to prioritize. I have spent many weekends in the 2010s playing that game with 7 other friends. Nothing comes close for me to the fun I had playing that.