7 ms·
From my understanding, post processing is completely different, like anti aliasing used, HDR pipeline used, shaders overall used, etc. [1] goes into detail what
by dmytroi 8y ago
From my understanding, post processing is completely different, like anti aliasing used, HDR pipeline used, shaders overall used, etc. [1] goes into detail what exactly might differ.
It's not like mobile phone is superior by any means to PC. One can compare TDP and figure out difference in raw performance. Is more that rendering techniques that give "diminishing returns" (in some peoples opinion) are exponentially more resource heavy, for example lightmaps (almost free even on mobiles) vs dynamic shadows (can be insanely expensive).
- [1] https://docs.unrealengine.com/en-us/Platforms/Mobile/Performance https://docs.unrealengine.com/en-us/Platforms/Mobile/Perform...