4 ms·
The very fact that it's a bad plan means that it is surprising, which means that it is occasionally a good decision!
by ragona 8y ago
The very fact that it's a bad plan means that it is surprising, which means that it is occasionally a good decision!
- ALittleLight 8y agoI think the chess equivalent would be choosing to play with only your King and your pawns under the logic that your opponent won't have practiced playing against only pawns and won't be expecting you to do it. If you're up against a novice they might panic or fail to react and you win! Otherwise, not.
- SubiculumCode 8y agoChess is not a good analogy I think because there is perfect information in Chess.
- taneq 8y agoIf you didn't get any other pieces until the 10th move and then you got one piece for each pawn that hadn't moved, then that analogy would work.
- ragona 8y agoMost cheese in SC2 is a micro check; you're testing to see if you can control your units better than they control theirs, even if they might have an economic advantage. A worker rush isn't nearly as stupid as what you're describing in chess -- especially if it's a ZvZ match, because in that case you can start planting spine crawlers on their creep.
- habitue 8y agoThe surprise for a human player won't gain the deepmind AI much advantage. A human can recognize the concept "I am being worker rushed" and immediately counter it, necessarily having more workers at their starting site than the attacking player who sent only their starting workers. As the grandparent stated, a worker rush only works against the built in starcraft computer player, because the computer AI is too dumb to recognize "I am being worker rushed" and may not commit all of its workers to defending.
- ragona 8y agoI disagree. The part that everyone seems to forget about Starcraft is the micro; humans are imperfect at controlling their units, and even relatively decent players (say Diamond-ish) will sometimes lose to something like a worker rush.