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https://ai.stackexchange.com/questions/3814/whats-the-difference-between-starcraft-and-dota-from-an-ai-perspective https://ai.stackexchange.com/questions/3814/w
by mooneater 8y ago
https://ai.stackexchange.com/questions/3814/whats-the-difference-between-starcraft-and-dota-from-an-ai-perspective https://ai.stackexchange.com/questions/3814/whats-the-differ...
- bredren 8y agoIt is somewhat disturbing that the AI learned to creep-block on its own.
- landryraccoon 8y agoIt’s going to get even creepier for you then. I’d be very surprised if a decade from now any human player has a chance of beating a state of the art AI player in pvp games.
- kevinmchugh 8y agoI'm interested to see how advanced AI can get at Spy Party
- bredren 8y agoReminds me of this woz quote an associate and I say to each other on occasion when creepy AI comes up: "The future is scary and very bad for people" which we shorten to "The future is scary and very bad." :) https://www.washingtonpost.com/news/the-switch/wp/2015/03/24/apple-co-founder-on-artificial-intelligence-the-future-is-scary-and-very-bad-for-people/ https://www.washingtonpost.com/news/the-switch/wp/2015/03/24...
- foolfoolz 8y agothat's not creepy at all. there's many sports today where a machine specially built for that task would dominate any human from ever winning. a baseball "player" that can hit a homerun on every swing. or throw a 150mph fastball. a basketball "player" that can make every single shot. you dont even need to defend that well when youre shooting 99% a "golfer" that can get a hole on one in every hole emulating human movement and agility will keep a few more sports safe, but not for long. im just sitting here waiting for the robot olympics
- Tossrock 8y agoThe first two, maybe, but there's no way we could build a golfing robot that gets a hole in one on every shot.
- rictic 8y agoMore interesting would be humanoid robots that could win at these sports. The state of the art today is a long ways away from being able to compete in any of the listed sports. Baseball is probably closest because with sufficiently good pitching and hitting you could win, which would avoid the much more dynamic problems of fielding, running bases, etc.
- typon 8y agoYou are really underestimating the difficulty in making humanoid robots that actually work well. Sure we can make a basketball shooting machine with a high accuracy, but one that participate in a game, dribble, pass etc? Near impossible with today's technology.
- SiempreViernes 8y agoIt just needs to be tall, move with some speed, and be able to receive passes from other players; essentially a easier to hit hoop that can annoy the opposing team by getting in the way. The requirement that it'd be humanoid is just an artificial restriction that reveals you are not really asking for the best basketball machine that can be made.
- 8y ago
- leetcrew 8y agostate of the art AI has been unbeatable in FPS since the first aimbot was created.
- avree 8y agoWhere did you read that it learned "on its own"? It was specifically trained to do that (https://blog.openai.com/more-on-dota-2/ https://blog.openai.com/more-on-dota-2/) and the devs made edits to the model to improve it (https://twitter.com/Smerity/status/897959521661759488 https://twitter.com/Smerity/status/897959521661759488)
- Permit 8y agoThat was from 2017 1v1 bot. OpenAI Five apparently learned it on its own. From: https://blog.openai.com/openai-five/ https://blog.openai.com/openai-five/ > Creep blocking can be learned from scratch. For 1v1, we learned creep blocking using traditional RL with a “creep block” reward. One of our team members left a 2v2 model training when he went on vacation (proposing to his now wife!), intending to see how much longer training would boost performance. To his surprise, the model had learned to creep block without any special guidance or reward.