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> Fully dynamic global illumination using path tracing, with raytraced shadows, glossy reflections and one bounce of indirect lighting. I wonder how different
by runeks 8y ago
> Fully dynamic global illumination using path tracing, with raytraced shadows, glossy reflections and one bounce of indirect lighting.
I wonder how different two, three and four bounces of indirect lighting would make it look.
Would be super interesting to see a side-by-side comparison.