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Well, it seems to me that a lot of developers that don’t really have a great in house engine aren’t super interested in starting one from scratch anymore unless
by overgard 8y ago
Well, it seems to me that a lot of developers that don’t really have a great in house engine aren’t super interested in starting one from scratch anymore unless they’re super constrained by what the current offerings are (UE4 or Unity or bitsquid or some open source alternatives). Almost all of those are going to box you into c++ with “scripting” coming from c#/lua/python/ or more c++. It seems hard to see how Rust makes a dent there significantly.