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> The author is basically showing how you improve performance by selectively tearing out more and more features C++ hands you out of the box. In that case the
by geezerjay 8y ago
> The author is basically showing how you improve performance by selectively tearing out more and more features C++ hands you out of the box.
In that case the author is showing what has been widely known by C++ developers for decades. In fact, the "don't use the STL because it's slow" is a mantra which, along with the old "replace STL's default allocators with your customized ones", is repeated ad nauseum in gamedev circles.