3 ms·
I'm not incredibly familiar with gamedev, but I would expect most allocations in games to be performed by small-object allocators on top of the general-purpose
by majewsky 8y ago
I'm not incredibly familiar with gamedev, but I would expect most allocations in games to be performed by small-object allocators on top of the general-purpose allocator, so the choice of general-purpose allocator should not make that much of a difference, should it?