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Gambling (especially aimed at minors) def gives me an "icky" feeling too, but I'm not sure the "tangible" aspect is very key. To me, it seems like McDonald's f
by mlurp 8y ago
Gambling (especially aimed at minors) def gives me an "icky" feeling too, but I'm not sure the "tangible" aspect is very key.
To me, it seems like McDonald's food that's physical but lasts a short time is about as tangible as a skin that's not physical but you can use for years.
- mschuster91 8y ago> To me, it seems like McDonald's food that's physical but lasts a short time is about as tangible as a skin that's not physical but you can use for years. Well... at least with McD there is a natural limit on how much one can spend on gambling Monopoly (=how much you can eat before having to barf). With most digital goods, there is no such limit, and to make it psychologically worse, there is nothing actually "representing" what you got for your money - it's all numbers and code that depends on a central server.
- dalore 8y agoIsn't McD worse then? It's encouraging people to eat/drink more sugar and carbs then one should just for a chance to win. Making them more unhealthly. There is also no limit, people can (and do) buy it and chuck it away. Or eat part of it. And end of the day you have nothing "representing" what you got for your money except some more weight on the scale. The skin lasts a lot longer and is better then junk food. At least the skin is neutral, McD has a negative benefit even if it is more tangible.