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That's interesting. Can you cite those studies? I don't see, however, how a study would 'debunk' the possibility of gaming having detrimental effects. It might
by Emma_Goldman 8y ago
That's interesting. Can you cite those studies?
I don't see, however, how a study would 'debunk' the possibility of gaming having detrimental effects. It might that show that on average the detrimental effects are negligible. But that does not show, in the least, that parents have nothing to worry about: clearly there are a sizable number of people for whom it is detrimental. Even if that is offset by benefits spread across the statistical population, it's still a problem for those particular people. And to be honest, I'm skeptical to concede even this much.
I think you have to possess a highly etiolated idea of what the human 'good' is to believe that playing video games for dozens of hours a week - which millions of people do - is not to its detriment. It might be very fun. In a way, it can even be social. Both those things are important. But it's hardly the best and fullest exercise of human creativity and imagination, intelligence and enlightment, expansion and self-development, love and desire, etc.
- Shaanie 8y ago>But it's hardly the best and fullest exercise of human creativity and imagination, intelligence and enlightment, expansion and self-development, love and desire, etc No, but it's probably better than watching TV or using social media which are likely the most common substitutes for games.
- Apocryphon 8y agoWith the advent of games streaming, MMOs, and so on, all of these media are increasingly blurred together.
- crispinb 8y agoIn any case you'd need longitudinal studies to properly evaluate any detrimental effects, given they are likely to be developmental in nature. > I think you have to possess a highly etiolated idea of what the human 'good' is ... Quite. Well being is contested & value-laden terrain. One would really need to read a paper & the theoretical background it emerges from before affirming the concept of well being its measures purport to operationalise. Having said that, contemporary wealthy societies specialise in etiolated concepts of the good life, so this would hardly be an exception. A consumer-subject plugged-in more or less permanently to corporate product is the dream.