3 ms·
I was over-simplifying to communicate the repetitive and dull nature of a job I'm very happy to no longer be doing. Really the game was more about "anomaly dete
by munin 8y ago
I was over-simplifying to communicate the repetitive and dull nature of a job I'm very happy to no longer be doing. Really the game was more about "anomaly detection" and the sensor indicators/measurements were far more continuous than categorical, and their outputs had to be weighed against past experience and context of the monitored components.