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In the current system, you have to have dealers hanging out on the corners. To take territory, you shoot at the dealers and either kill them or scare them away.
by tyre 8y ago
In the current system, you have to have dealers hanging out on the corners. To take territory, you shoot at the dealers and either kill them or scare them away.
In this system, you have drops. How does a rival gang know where they are? They'd have to buy the product to discover the drop and drops shouldn't be used multiple times. They could watch a user find one, but then that drop wouldn't be used again so they couldn't stake out and wait for their rival to refill it.
- wpietri 8y agoIt's not clear to me how much gang violence is specifically driven by fights over corners, rather than other kinds of inter-gang fighting. But let's assume it's significant. I think it's very unlikely a drug business can get to scale without reusing drops; the cost of scouting a good drop is significant, and the number is finite. Regardless, the value of a drop declines the farther it is from customers and from the dealers who supply the drop. So in practice, gangs will still have an incentive to claim turf and to harm other dealers using drops on their turf. Even if that somehow doesn't happen, they'll still have the same strong competitive incentives. So they'll be very much inclined, as now, to discover rivals and take over their business through violence.
- CryptoPunk 8y agoIf gangs are claiming turf and excluding other dealers, then those aren't dead drops, which by definition are undetected drops by anonymous parties. It's an open question whether effective dead drops are even possible, but if they are, and come to be widely adopted for trade in contraband, then a significant portion of the source of territorial conflicts between criminal organizations vanishes.