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I'd argue that the main luxury aspect of iPhone is the GPU and top quality animation and visual effects. There is a superb polish to the UI/UX which (along with
by resters 8y ago
I'd argue that the main luxury aspect of iPhone is the GPU and top quality animation and visual effects. There is a superb polish to the UI/UX which (along with the high build quality of the hardware) makes it feel like a seamless hardware/software integration of the highest quality.
My impression is that Apple is creating custom hardware that will be able to support high end chips while offering an extremely efficient and performant glue/systems layer that is well suited to the low end and much greater scale.
The problem is that transitioning to a more mass-market model will be accompanied by a period of reduced profitability. It's also not clear to me whether it is too late. I recently bought $10 and $100 Android phones and compared to a year or two ago these low priced models are significantly less clunky and annoying to use.
With every month that passes, Android gets closer and closer to the Apple quality experience on much cheaper hardware, and all the while Android market share grows.
This has been Google's strategy all along (obviously) but I had expected that Apple would step in with a market share move long before things got to the point they are today where I'd argue Google has the advantage.
The biggest hindrance to Google eating up more of Apple's share is that Apple has focused on lock-in products like Photos, Notes, Messenger, etc., which can't be installed on other devices. While these are convenient, they are not something to take to the bank, as consumers ultimately resent the lock-in and are eager to break free. WhatsApp's success is an example.
The biggest reason to open up the low end is to increase the audience size for apps and reduce the appeal of cross-platform shortcut frameworks.