8 ms·
I know this will probably get buried here, but like - I want to try this. I was a huge fan of Quake 1 and 2. How the hell do I get started? (Note: I'm not a pro
by crushcrashcrush 8y ago
I know this will probably get buried here, but like - I want to try this. I was a huge fan of Quake 1 and 2. How the hell do I get started? (Note: I'm not a programmer, I'm a marketer. I know just enough PHP/JS to be stupidly dangerous.)
- lloeki 8y agoEven for all the hours I poured into the MP part of Q2/4 and Q3 I could just not get into the theme/mood/lore of those games. Q1 on the other hand... played the original and extensions back to back many times, and creatively tinkering with the editor to the limits of the engine, as well a hacking terrible things in QuakeC. Although more limited, QuakeC was so much more approachable than the later "real" C++ stuff, and incredible fun to tinker with!
- zokier 8y agoGet started at making games? I feel like there might be easier paths out there these days other than relying on 20 year old engine.
- openbasic 8y agoI think the easiest way to get started is mapping. This is a very cool map editor for Q1 and Q2: https://github.com/kduske/TrenchBroom https://github.com/kduske/TrenchBroom There's plenty of good content here: http://forum.tastyspleen.net/quake/index.php?topic=21859.0 http://forum.tastyspleen.net/quake/index.php?topic=21859.0 http://maps.rcmd.org/tutorials/ http://maps.rcmd.org/tutorials/ Map compiling and texture tools are included in the engine code: https://github.com/klaussilveira/qengine/tree/master/src/tools https://github.com/klaussilveira/qengine/tree/master/src/too... The Quake community is awesome: https://quakewiki.org/wiki/Mapping_tutorials https://quakewiki.org/wiki/Mapping_tutorials https://www.quaddicted.com/forum/ https://www.quaddicted.com/forum/ http://www.celephais.net/board/forum.php http://www.celephais.net/board/forum.php
- crushcrashcrush 8y agoThank you for this!!!