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FWIW, the source to Quake's bytecode (progs.dat, written in QuakeC) is available under the GPL. I think, since the bytecode source was distributed separately f
by ascagnel_ 8y ago
FWIW, the source to Quake's bytecode (progs.dat, written in QuakeC) is available under the GPL. I think, since the bytecode source was distributed separately from the engine source, you could get away without distributing later bytecode source as long as you start from scratch.
- klodolph 8y agoThe key difference about the bytecode is that the sources are available under terms other than the GPL, but the SDK license they use does not permit commercial exploitation. I think you could distribute an open source Quake + open source progs.dat, but I don’t think you could really mix and match (distribute open-source Quake + your own closed-source progs.dat, as one product).