2 ms·
From my perspective, that odd lighting and tint is part of the aesthetic that makes it great. You can learn more about how the renderer works here: http://fabi
by openbasic 8y ago
From my perspective, that odd lighting and tint is part of the aesthetic that makes it great. You can learn more about how the renderer works here:
http://fabiensanglard.net/quake2/quake2_software_renderer.php http://fabiensanglard.net/quake2/quake2_software_renderer.ph...
You can create your own palette using the included pcx2pal:
https://github.com/klaussilveira/qengine/blob/master/src/tools/pcx2pal/pcx2pal.c https://github.com/klaussilveira/qengine/blob/master/src/too...
After that, you might want to generate the colormap:
https://github.com/klaussilveira/qengine/blob/master/src/tools/colormap/colormap.c https://github.com/klaussilveira/qengine/blob/master/src/too...
If you enjoy the code of Q2, but also would like more modern rendering, I highly recommend quake2xp from Barnes:
https://www.moddb.com/mods/quake-2-xp https://www.moddb.com/mods/quake-2-xp
Yamagi is the gold standard for all Q2 engines:
https://github.com/yquake2/yquake2 https://github.com/yquake2/yquake2
And some art help:
http://maps.rcmd.org/tutorials/q2_palette_textures/ http://maps.rcmd.org/tutorials/q2_palette_textures/