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Yes the code needs to be GPL, but that does not apply to the assets of course since the assets (including any scripts, although Q2 does not use scripts) are jus
by badsectoracula 8y ago
Yes the code needs to be GPL, but that does not apply to the assets of course since the assets (including any scripts, although Q2 does not use scripts) are just "data".
For PC games this isn't really a limitations, there are several games on Steam using GPL engines (mainly based on id's releases) - a known one is Quadrilateral Cowboy which uses the Doom 3 engine.
- vanderZwan 8y agoInteresting thing about the scripts being considered data. Sounds like it would be a very grey area, are there legal precedents here?
- badsectoracula 8y agoI'm not aware of any legal precedent (GPL isn't contested that often in courts), but this is mentioned in the GPL FAQ: https://www.gnu.org/licenses/gpl-faq.html#IfInterpreterIsGPL https://www.gnu.org/licenses/gpl-faq.html#IfInterpreterIsGPL