4 ms·
This is great. I remember back to the late 90s when I was busy hacking gamex86.dll to customise my Quake2 Death-matches with my friends. One thing I wonder abo
by Jaruzel 8y ago
This is great. I remember back to the late 90s when I was busy hacking gamex86.dll to customise my Quake2 Death-matches with my friends.
One thing I wonder about this release is though - the Original Quake2 engine had a very fixed palette and also some odd lighting that always skewed the palette to a brown tint - does qengine fix this?
Also... Bonus... Some Quake2 maps, that I made way back: http://www.jaruzel.com/blog/my-quake2-maps http://www.jaruzel.com/blog/my-quake2-maps
- openbasic 8y agoFrom my perspective, that odd lighting and tint is part of the aesthetic that makes it great. You can learn more about how the renderer works here: http://fabiensanglard.net/quake2/quake2_software_renderer.php http://fabiensanglard.net/quake2/quake2_software_renderer.ph... You can create your own palette using the included pcx2pal: https://github.com/klaussilveira/qengine/blob/master/src/tools/pcx2pal/pcx2pal.c https://github.com/klaussilveira/qengine/blob/master/src/too... After that, you might want to generate the colormap: https://github.com/klaussilveira/qengine/blob/master/src/tools/colormap/colormap.c https://github.com/klaussilveira/qengine/blob/master/src/too... If you enjoy the code of Q2, but also would like more modern rendering, I highly recommend quake2xp from Barnes: https://www.moddb.com/mods/quake-2-xp https://www.moddb.com/mods/quake-2-xp Yamagi is the gold standard for all Q2 engines: https://github.com/yquake2/yquake2 https://github.com/yquake2/yquake2 And some art help: http://maps.rcmd.org/tutorials/q2_palette_textures/ http://maps.rcmd.org/tutorials/q2_palette_textures/
- openbasic 8y agoCool maps, btw. :)
- farwind 8y agoI think I remember playing these maps! (or else confusing my shades of grey) I'll need to boot up that computer and see if they're on there. I can't find the website I used to download maps and skins from. It must be gone by now.
- lpcvoid 8y agoI recall from somewhere that the team behind Carmack (Tom Hall, Romero, etc) chose the brown palette since it looked best within the theme, given the color constraints. I have no source, sadly.