3 ms·
I feel like you're still missing the point. Your argument is that consoles have "dumpster quality" games simply because their hardware is outdated compared to s
by freehunter 8y ago
I feel like you're still missing the point. Your argument is that consoles have "dumpster quality" games simply because their hardware is outdated compared to state-of-the-art PC hardware, which is such a non-sequitur that I'm not even going to touch it.
Pre-crash there were tons of high quality artistic masterpieces on consoles too. But it was swimming in absolute garbage [1], turning a lot of customers off [2], losing their trust [3], and threatening the entire platform [4]. If you haven't followed any of these links yet, PC gaming still has that problem.
The argument isn't that PCs have more powerful hardware (the reality of which is debatable [5]). The argument is "do console makers guarantee quality better post-crash than they did pre-crash" and the answer is unequivocally yes. The question you then raised was "do console makers guarantee quality better than PC games" and I would still argue unequivocally yes. And then I would point out that PC gaming benefits from this, because if Activision wants Call of Duty to sell on consoles, they're going to make sure it passes Sony and Microsoft's quality standards, which then the PC game most likely will pass as well.
This isn't always true, of course, because there are plenty of times a game runs better on consoles than it does on PC [6]. That's probably what you refer to as "consolization", but again that's just missing the point. People buy consoles these days because they work and they work consistently. That's directly the result of the post-crash quality control that console makers implemented.
[1] https://kotaku.com/unfinished-steam-game-abandoned-after-thousands-bought-1572931721 https://kotaku.com/unfinished-steam-game-abandoned-after-tho...
[2] https://www.theverge.com/2017/4/4/15172908/valve-steam-explorers-system-direct-fake-games https://www.theverge.com/2017/4/4/15172908/valve-steam-explo...
[3] https://www.greenmangaming.com/newsroom/2017/09/27/valve-removes-173-low-quality-games-steam/ https://www.greenmangaming.com/newsroom/2017/09/27/valve-rem...
[4] https://kotaku.com/the-people-fighting-to-keep-crappy-games-off-steam-1787414716 https://kotaku.com/the-people-fighting-to-keep-crappy-games-...
[5] https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...
[6] http://www.escapistmagazine.com/forums/read/9.937131-Let-me-tell-you-what-I-went-throught-to-get-GTAIV-to-work-on-my-PC http://www.escapistmagazine.com/forums/read/9.937131-Let-me-...
- shmerl 8y agoIf you don't want to touch the topic, then don't. It's quite obvious outdated nature of consoles hardware is holding developers back, and "consolization" spills out to PC gaming, to the irritation of many gamers. You don't need gaming articles to know that. > That's probably what you refer to as "consolization" No, I refer to cut down design, oversimplified interfaces, lack of depth and etc. which were characteristic for console games, backfiring to PC games, when developers don't want to do extra work and simply use "one size fits all" method to save time. Technical limitations is only part of the problem. The bigger one I'd say is the incumbents' control over the platform and heavy mass market bend. Quality has many meanings, and poor art (in many meanings of the word art, not simply graphics like you might think) caused by mass market commercialization can justifiably be understood as reduced quality. So, I'll stick to what I said. Incumbent consoles didn't save games from worse quality, they actually made them worse.