2 ms·
In theory there should be 2³² possibilities for each although it might be trickier for a player to notice which one he or she is in. The other thing is that tw
by schoen 8y ago
In theory there should be 2³² possibilities for each although it might be trickier for a player to notice which one he or she is in.
The other thing is that two instances of the same game diverge quickly when the player doesn't take exactly the same actions, because monster generation and dungeon level generation will use the current state of the RNG. So although the RNG will produce the same series of values, the millionth RNG value for one player might be used for the success probability of the player's attempt to hit a kobold, and for another player might be used for some aspect of generating a new dungeon level.