4 ms·
Hey, Max! We worked together across oceans a little bit when you were here. Just wanted to agree with your assessment. In the various teams/roles I've been in h
by drakonka 8y ago
Hey, Max! We worked together across oceans a little bit when you were here. Just wanted to agree with your assessment. In the various teams/roles I've been in here over the last 6 years, from game team to core tech, I've gone through periods of a lot of overtime and no overtime. Even when I was doing some long hours (especially on my first title), I always felt fairly compensated and never felt forced to crunch. Having said that it really does depend on the team/manager/specific area of work - in the very same studio I knew others who were going through some serious crunch and subsequent burnout.
- ethbro 8y agoI wonder if some of the horror stories are partially attributable to technical folks being bad at interpersonal dynamics. I can see crunch situations (ship deadline approaching, much work to be done) demanding a lot of communication skills between managers and developers for everyone to feel good. If someone on either side drops the ball (being overly aggressive / under appreciating, failing to clearly communicate work-life limits and expectations), it ends very ugly.