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> 'winning' at EVE is quitting it Does that imply that there's wide-spread addiction to EVE (among those playing it)?
by dmos62 8y ago
> 'winning' at EVE is quitting it
Does that imply that there's wide-spread addiction to EVE (among those playing it)?
- onorton 8y agoThere probably is addiction to EVE, though I don't think that's what people imply when they say this. It's more that you'll probably invest so much time into it with so little in(and out)game reward that you're better off not playing it.
- purple-again 8y agoIf what you crave from a day of life is experience and memories you can greatly enjoy your time with Eve. If you need material gains to show for some period of effort you willed yourself though, Eve has very little to offer you.
- Retric 8y agoI would say the opposite, eve’s extremely boring game play only works for people focused on getting stuff. PVP due to the permanent destruction involved must inherently be a rare or meaningless event. PVE similarly must involve winning 99% of the time.
- c0nfused 8y agoIf you want to test this hypothesis, try out something like https://zkillboard.com/ https://zkillboard.com/ that shows people dying in realtime. Keep in mind that on average there are 20-30k people online at any time. PVP is pretty much all of the Eve game. Not just pure combat but the markets and basically everything else is tied directly into player competition.
- Retric 8y agoIt’s showing ~3kills per minute that’s under 1 fight every 55 hours for the average player. Sure, it’s going to spike in a big battles but again those are rare and relative to the player base don’t involve that many people. PVP is a tiny fraction of gameplay. (Assuming 20k players 3 deaths per minute 1 death and 1 winning player 20000 / 3 / 2 / 60 = 55.6)
- kakarot 8y agoThat's not the right way to look at it. We can probably assume that roughly 20% of the players account for 80% of the PVP combat in the game. Those players frequently encounter PVP scenarios, while the ones who aren't looking for it don't encounter it as often. Still, it's ludicrous to think even a timid player only encounters a PVP scenario every 60 hours of gameplay.
- Retric 8y agoEven the outliers are unlikely to break one PvP encounter every 1/2 hour on average. Most people would call that boring. (Total kills) / (player base) is going to tell the real story for most players. Some of these numbers are of bots and players piloting multiple ships waiting for an ambush etc. However, as PvP destroys wealth much faster than it’s created PvP must inherently be rare. PS: I don’t see any listing for daily ships lost. But 1 per 60 hours of gameplay seems about right from what I recall.
- deleted 8y ago[deleted]
- ethbro 8y agoFrom memory, most of the time I was double or triple logged. PvP + merchant (+ scout/misc). I would say I actively engaged in PvP ~10% of my play time. During that time, I would say we got into 1 fight per ~45 minutes. Nullsec gang patrolling with gate bookmarks or gate camping. That's not counting any time spent in larger fleet actions. And granted, this is ~10 years old vs current features and meta. So that would add up to... 1:7.5 hours (clock time) or 1:15/22.5 (2x & 3x logged net)?
- Retric 8y agoSounds about right, you probably spent more time than average in PVP. Though I suspect that’s just combat, your ship losses are lower than that and presumably stayed very affordable.
- pdpi 8y agoI read it more as a "A strange game. The only winning move is not to play" sort of thing.
- imdsm 8y agoI'd agree with this. As an engineer you'll find yourself spending more time building tools than playing the game, sat in a station most of the time, and easily spend longer on that then on your actual job. To play is to lose.
- Cthulhu_ 8y agoI wouldn't call it addiction as such, since the game doesn't really have addicting gameplay elements itself - like idk, lootboxes or flashy graphics or things like that. Instead, it's a game that can pull you in through its community, its galaxy-wide events, its huge space battles, all of which are coordinated by and performed by real people, real communities. Of course, in most cases, in a space battle you're just one of many and the main thing you need to do is lock onto the target being called out by the fleet leader and hit F1 to start firing. It can be quite passive in terms of gameplay itself.