4 ms·
> Not so long ago Epic was selling their Engine for hundreds of thousands of USD ? Hasn’t Epic always been quite mod/dev/indie friendly, giving away the Unreal
by jorvi 8y ago
> Not so long ago Epic was selling their Engine for hundreds of thousands of USD
? Hasn’t Epic always been quite mod/dev/indie friendly, giving away the Unreal SDK for free, publishing is free for non-commercial projects and as long as you weren’t an AAA dev/publisher you ‘only’ had to pay 5% of your profits once you made over $100.000
- y4mi 8y agoYou're talking about unreal engine 4 i believe. The parent is probably talking about the previous engines. They were very expensive
- gsich 8y agoue3 had this too.
- jon-wood 8y agoExtensive mod support has been present in the Unreal Engine since day one - it wasn't full source access to the engine itself, but people built some really impressive stuff on top of the Unreal games back in the day.
- jorvi 8y agoRed Orchestra and Killing Floor come to mind, both with eventually have become full-fledged game series!
- dkersten 8y agoUDK was Unreal 3 based. Prior to that, every AAA engine in existance was expensive, it took some time for that to change and Epic with UDK were part of that change. I remember UDK being the first up-to-date (ie not old engines like how id open sourced their old engines) big-name AAA engine that I could download and tinker with for free as a hobbyist.
- da_chicken 8y agoIt's 5% of gross revenue per $3,000 per quarter per game [0]: > Once you ship your game or application, you pay Epic 5% of gross revenue after the first $3,000 per product per calendar quarter. [0]: https://www.unrealengine.com/en-US/faq https://www.unrealengine.com/en-US/faq