3 ms·
RNG manipulations are among some of my favorite speedruns just because of the absurd lengths players will go to align absolutely everything perfectly. For examp
by fzeroracer 8y ago
RNG manipulations are among some of my favorite speedruns just because of the absurd lengths players will go to align absolutely everything perfectly. For example, Dragon Warrior at AGDQ last year was an absolute treat to watch [1]
[1] https://www.youtube.com/watch?v=Bgh30BiWG58 https://www.youtube.com/watch?v=Bgh30BiWG58
- will_pseudonym 8y agoFYI, gameplay/commentary starts at 7:23. Here's a link at the timestamp: https://www.youtube.com/watch?v=Bgh30BiWG58&feature=youtu.be&t=443 https://www.youtube.com/watch?v=Bgh30BiWG58&feature=youtu.be...
- wwwhizz 8y agoWow, that's insane!
- skibz 8y agoRemarkable. So is this player performing all of these movements that change the RNG behaviour from (muscle) memory?
- TremendousJudge 8y agoYeah, pretty much. Speedrunning takes all the obsessive practicing of classical piano concert performance and applies it to video games. It's insane
- aidenn0 8y agoThey look down at their notes at several time, so not just pure memory, but it's still impressive. Also note that when you move the cursor in a direction that it can't move (e.g. off the top of the menu) the cursor freezes for an exact number of frames. So if you e.g. hit "up" then "right" the cursor will always move right after a specific frame delay. They use that in order to get frame exact timings that would otherwise be impossible (the "Command?" message also has a different delay, so they can combine the two to get to the frame they need). The memory is impressive, but belies the massive amount of trial and error that was needed to find the correct combinations.