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I doubt it. I'm sure Bungie had reasons for wanting to leave Activision, but Destiny was the project they pitched to Activision, not the other way around, and a
by cwyers 8y ago
I doubt it. I'm sure Bungie had reasons for wanting to leave Activision, but Destiny was the project they pitched to Activision, not the other way around, and a lot of the problems I still have with Destiny after all the work they've sunk into it are still inherent in the concept.* I think as the size of teams keeps getting bigger, you keep getting forced to chase the lowest common denominator in the market -- it's a shooter, it's RPG, it's multiplayer, it's open world. A Bungie that was looking to recapture the early days would have to lay off almost everybody and start doing indie games, and I don't see that route earning back the money it must have cost to buy out Activision.
* The shooting is still as good as it was in the Halo days, but the need to constantly grind for gear to progress really kills the way you would acquire new weapons in Halo and learn how to use them in concert. There's so many more weapons in Destiny, but it doesn't feel like you have the same sort of choices you had in Halo.
- kyberneticka 8y agoRe: choices offered in Halo vs Destiny, I’d offer Destiny has all of the complexity you seek, only it doesn’t present itself in a way that’s very obvious. I’ve only recently started playing (PS Plus free download) and initially arrived at the same conclusion, but as I started acquiring exotics, and tinkering around with different character subclasses, the depth of the game design started to reveal itself. There’s a real lack of clarity in getting you into the games feedback loops, but once you hit them, it can get really addictive. This, coupled with the really engaging and welcoming community, are a few of the elements that have me excited about this announcement. Bungie is still responsible for getting involved in the initial mess of Destiny’s initial launch, but hopefully they have learned from their prior experiences.
- SmellyGeekBoy 8y ago> A Bungie that was looking to recapture the early days would have to lay off almost everybody and start doing indie games I don't understand the logic here. Surely they could create smaller, self-contained units to work on projects like this? Even stick them in separate buildings for that "small company" feel.