4 ms·
It has a story: they just never told it. Extra Credits used Destiny as a prime example of how NOT to write story dialogue.
by hannasanarion 8y ago
It has a story: they just never told it. Extra Credits used Destiny as a prime example of how NOT to write story dialogue.
- caconym_ 8y agoI've always thought it would be hilarious to make a youtube supercut video of every time the phrase "some kind of" appears in the dialogue in Destiny. That said, the backstory is a lot of fun although they've done a consistently horrible job of presenting it.
- lloeki 8y agoThe English dub was bad, but the French one was awesome. Lots of tension and good delivery. e.g "little light" was dull AF yet "petite lumière" was thrown in with a delicious amount of mockery. "That wizard came from the moon"'s French version comes with a hint of panic. Lots of implicit tension when meeting the Awoken queen. Same, item descriptions are incredibly fun, and full of irony and puns in French yet just fall flat in English. As for the lore, I had the legendary edition and the lore was incredible. I loved how the lore was delivered in bite sized chunks and little details all over the place and not thrown out to you in a digestible way like basically any other FPS game. To me it all went downhill after the first DLC, turning it into a quite generic, palatable game. Over the top cosmetic items and armor design felt out of place and broke suspension of disbelief for me, as I was not here to play some WoW-like game. Destiny 1 sans DLC has a very special place in my heart.