4 ms·
I remember when Bungie first sold to Microsoft. In one of the levels in Halo, there’s a bulletin board on a wall with a flyer that reads: FOR SALE - CHICAGO OFF
by danaliv 8y ago
I remember when Bungie first sold to Microsoft. In one of the levels in Halo, there’s a bulletin board on a wall with a flyer that reads: FOR SALE - CHICAGO OFFICE - INTEGRITY
Glad to see them fully independent again, even if it took almost two decades.
- jfoutz 8y agoI never played marathon. Halo was amazing. I have no problems with the versions I played (1-3). Maybe Microsoft became a bad steward?
- maroonblazer 8y agoMarathon was amazing too. It was the first game I played where I glimpsed the possibilities of what video games could eventually become. The feeling I experienced being not-quite-alone on that ship is still quite vivid. I loved Halo and tried to - but couldn't - get into Destiny. Hoping for the best for/from Bungie.
- lostlogin 8y agoI have only stopped hearing the rocket launcher and alien chatter in everyday life quite recently. It seems seems these things can become etched in your memory.
- theNJR 8y agoOH man. Marathon. My trump card during Mac Vs PC debates in middle school. God I loved that game.
- saberience 8y agoI loved, loved, loved the feeling I got from playing Marathon. It's so hard to explain now but those games had a level of atmosphere and story that I still find almost uncomparable in gaming. I remember playing the Marathon 2 demo again and again because I loved it so much. Something about that feeling of being alone in a very mysterious world and getting sucked deeper into the story...
- Agathos 8y agoHalo was good, but the released product doesn't compare to the multiplayer open world that Bungie was teasing before the acquisition.
- cdolan 8y agoHalo CE saved the Xbox and Halo 2 online pretty much solidified modern online FPS gaming. COD BLOPs and others are all built around the innovative party system, voice chat (I miss proximity voice...), etc. The open world tease bungie did prior to acquisition (so, around the time Steve Jobs presented Halo at Macworld) was not all that impressive, from a multiplayer perspective.
- WorldMaker 8y ago> Maybe Microsoft became a bad steward? The argument before Bungie was divested from Microsoft supposedly was that Microsoft was too conservative in their success chasing: they were supposedly only taking pitches for More Halo As We Know It from "The Halo Studio", and that lead to the strife of teams increasingly wanting to do something Not Halo. Part of the struggle too was that Microsoft definitely owned "Halo" and started to want more control of the IP from the top down (the movie attempt, the novels, the RTS game, the MMO attempt, not all of that was controlled by or even presented to Bungie for oversight, despite being "the Halo Studio"). You can see one of the "lessons learned" here in the deal with Activision: Bungie worked very hard to retain all rights to the Destiny IP regardless of what happened with the project. (It's possibly why it may have indeed been Activision severing the relationship early rather than Bungie, because publishers really do not like it when they don't own the IP, and they probably did have pretty high marginal sales quotas to continue feeling publishing was worth it.)