13 ms·
This isn't necessarily different for game development, but it's different for Game Boy scale hardware, where there is no scheduler/kernel/OS/anything. You manu
by white-flame 8y ago
This isn't necessarily different for game development, but it's different for Game Boy scale hardware, where there is no scheduler/kernel/OS/anything. You manually have to halt the hardware if you don't want the CPU to spin, and busy-loops were common on home computers & mains-powered consoles of the same era.
- anyfoo 8y agoI got that, I was just wondering if there was more to it between e.g. Game Boy and NES than having the extra HALT in your main/idle loop, and maybe less unconditional polling. Apparently not, thanks!