3 ms·
I'm thinking of changing my game into a cloud-based game engine. My servers just treat the clients as "dumb terminals for showing objects moving around." So wha
by stcredzero 8y ago
I'm thinking of changing my game into a cloud-based game engine. My servers just treat the clients as "dumb terminals for showing objects moving around." So what if I made such a client out of the Godot engine, ran instances of those on cloud servers, then streamed the results to Unity clients?