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I'm not familiar with Unity so I have a few questions which aren't clear to me. Why is SpatialOS running Unity code in the cloud? Presumably a Unity client can
by marcinzm 8y ago
I'm not familiar with Unity so I have a few questions which aren't clear to me.
Why is SpatialOS running Unity code in the cloud? Presumably a Unity client can talk to an arbitrary server backend over standard network protocols, right? Was it simply easier to write the backend in the same SDK as the frontend? Does Unity provide a networking layer that works better with both sides running Unity SDK?