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The "why" is apparently "so we can capture that revenue stream". They just launched an alpha of a competing service (autoscaling dedicated servers, on Google's
by jamie_ca 8y ago
The "why" is apparently "so we can capture that revenue stream". They just launched an alpha of a competing service (autoscaling dedicated servers, on Google's cloud) and apparently want to nix the competition.
https://unity.com/solutions/real-time-multiplayer/game-server-hosting https://unity.com/solutions/real-time-multiplayer/game-serve...
- deleted 8y ago[deleted]
- reitzensteinm 8y agoAnd I'd bet every penny I have that it's going to be a massive clusterfuck that nobody would freely choose to use. Unity has continuously dropped the ball on multiplayer. Apparently the Unity executives agree with this, otherwise they wouldn't be trying to strong arm competition away instead of competing on a playing field that's already skewed in their favor.