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> For rapid development of mobile games, Unity is basically the only choice. Why? Unreal Engine has targeted iOS + Android phones for 5+ years now, successful
by maxsilver 8y ago
> For rapid development of mobile games, Unity is basically the only choice.
Why? Unreal Engine has targeted iOS + Android phones for 5+ years now, successfully. (Fortnite, PUBG, Dungeon Defenders, Horn, etc).
More mobile developers are experienced with Unity over Unreal today, but that's largely inertia more than anything else.
- bluescrn 8y agoUE4 has always pushed high-end rendering tech hard and not prioritised mobile. There’s little awareness of the current state of its mobile capabilities, with few big UE4 hits on the App Store (and hundreds of Unity success stories including Pokemon Go and Hearthstone) F2P mobile dev is also very UI heavy, and UI work with Unity/C# is easier than dealing with C++/Unreal. And Unity has a wealth of ready made plugins that can be quickly integrated into a project for things like IAPs, advertising, analytics, etc. Although maybe UE is catching up in that area by now?
- SolarNet 8y agoUnreal has a new UI system and designer that feels really really good to use. And has visual blueprint code support.
- galacticpony2 8y ago> Why? Unreal Engine has targeted iOS + Android phones for 5+ years now, successfully. (Fortnite, PUBG, Dungeon Defenders, Horn, etc). Dungeon Defenders and Horn are not UE4 titles, UE3 isn't available anymore. PUBG and Fortnite only work on higher-end phones. UE4 is going the "easy" route by not supporting older devices. With Unity, you could still target fixed-function hardware up until recently.
- nearbuy 8y agoPackage sizes are pretty big. I think an empty project packages to about 60 MB.