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I think Unity has a much easier learning curve than Unreal. The other thing about Unreal is it’s really targeted towards triple A workflows, which is great if y
by overgard 8y ago
I think Unity has a much easier learning curve than Unreal. The other thing about Unreal is it’s really targeted towards triple A workflows, which is great if you’re triple A but a bit heavy if you’re not. They also have some IMO killer features that UE lacks, like humanoid animation retargeting. If you’ve ever done animation you probably realise how much time and effort it takes to make a good one, so being able to reuse animations can be huge. None of that is really a criticism of UE4 which is great, just, Unity has some attributes that make it really appealing to smaller shops.
[edit: derp meant this in response to a different comment but I think it still stands. Weird/possibly terrible move by Unity but I don’t know if UE4 is a realistic alternative for a lot of places. Surface level they seem similar but there are so many differences]
- jarsin 8y ago> They also have some IMO killer features that UE lacks, like humanoid animation retargeting I prefer Unity over Unreal for a ton of reasons, but unreal has had animation retargeting since the early days. https://docs.unrealengine.com/en-us/Engine/Animation/AnimationRetargeting https://docs.unrealengine.com/en-us/Engine/Animation/Animati...
- overgard 8y agoI stand corrected