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I've done a lot of work with multiplayer on Unity. Running a version of the game in the Unity engine as a server is necessary if you want your game to be author
by Jugglerofworlds 8y ago
I've done a lot of work with multiplayer on Unity. Running a version of the game in the Unity engine as a server is necessary if you want your game to be authoritative to prevent cheating. Fortunately my game uses a custom server that I wrote, but this will be a huge hit to pretty much everyone else.
- drewnoakes 8y agoIt says "primarily". If the game runs both server and client side, I don't think there is a problem.
- hnbroseph 8y agobefore that it says "any portion of"... so "primarily" could apply (ostensibly) to a single line of code, if that is a "portion".