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Seems like the best path forward for a current cloud Unity provider would be to move from managed Unity to one you can deploy yourself. Make it so it’s trivial
by JasonSage 8y ago
Seems like the best path forward for a current cloud Unity provider would be to move from managed Unity to one you can deploy yourself. Make it so it’s trivial to run your own and move the licensed use to the game developer instead of the cloud service.
EDIT: after reading the actual terms it seems like even game developers can’t do this without violating terms. Unity really wants this to be something they wholly own. Yikes