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Godot and Phaser are not "Suck Big Time" engines. It depends what you are making, but again there is no reason why we must be stuck with closed source engines.
by baldfat 8y ago
Godot and Phaser are not "Suck Big Time" engines. It depends what you are making, but again there is no reason why we must be stuck with closed source engines.
- Thaxll 8y agoNot to offend anyone, but those are toys engine. Godot is probably the most advanced and it's nowhere in term of what proprietary engines can do. I mean look at their showcase: https://godotengine.org/showcase https://godotengine.org/showcase The game engine world is really different from what you usually read on HN like libraries, frameworks, DBs, languages ect ... it's a closed world where everyone built something custom.
- nortiero 8y agoUrho3D is a competent engine https://urho3d.github.io https://urho3d.github.io, and fast. Godot has a pretty home page.