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This is why I tend to shy away from proprietary tools like Unity-an event like this is sort of like an asteroid strike, it's improbable but there's no defense a
by EamonnMR 8y ago
This is why I tend to shy away from proprietary tools like Unity-an event like this is sort of like an asteroid strike, it's improbable but there's no defense against it and if it happens you are wiped out.
- vkou 8y agoDo that, and your game will never ship - because developing your own engine is a beast of a timesink. The open source offerings are toys compared to Unity/Unreal.
- AnIdiotOnTheNet 8y agoNot necessarily. Many developers still write their own engines, they just don't usually make high-end graphical AAA type games. Even then it is possible, as Jonathan Blow proves.
- learc83 8y agoJonathan Blow was a hugely success indie developer prior to creating The Witness, and it had a multi-million dollar budget. Also it's a great game, but I wouldn't say it's comparable graphically to a high end AAA game.
- deleted 8y ago[deleted]
- Retra 8y agoOnly if you need an engine that powerful and flexible. A toned down and simplified engine is certainly not as hard to develop.
- hnbroseph 8y agomaybe, but we can see that projects built on spatialos won't be shipping either. (hopefully this is a temporary unintended consequence of the license update.)
- T-A 8y agoWhat do you think of https://xenko.com/ https://xenko.com/ ?
- EamonnMR 8y agoThere are GPL and MIT licensed engines to be had out there.