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I’m pretty aghast at this move by Unity. They have made it clear they have a managed cloud hosting infrastructure in the works, but explicitly blocking others f
by hesdeadjim 8y ago
I’m pretty aghast at this move by Unity. They have made it clear they have a managed cloud hosting infrastructure in the works, but explicitly blocking others from providing it as a service strikes me as a “we really need this revenue and will do anything to protect it” move.
PlayFab is unmentioned but they will also be affected by this move as they offer a dedicated server hosting service among their offerings.
Even more frustrating is that Unity’s offering is not even in beta yet. Details have been sparse, though I expect to hear more at GDC this year.
- andrewmcwatters 8y agoIt basically signals to me they don't give a fuck about you; it's Unity-first, and you can deal with it. Take it or leave it. After being burnt by the Source Engine, I'll never use Unity again after having read this.
- hadrien01 8y agoWhat happened with Source?
- umvi 8y agoValve pretty much abandoned developing everything but Steam. You'll still see a few token projects come out of Valve, but it seems like they've basically turned into Steam, Inc.
- izzydata 8y agoIt's not really that surprising. That can do 1/10th the work as before and make 100 times the revenue. Until something seriously disrupts the online PC game market they can sit back and ignore game development.
- dx87 8y agoThey actually had a new game, Artifact, come out the end of November. It didn't have a good reception, mostly due to unrealistic expectations set by people in the beta, but they've commited to supporting and improving it for a long time.
- kllrnohj 8y agoThat's not true at all, though? Source has continued to get changes & upgrades over the years. It has a vulkan backend, the UI system is no longer scaleform but a web-based system called Panorama, a new physics engine called Rubikon that replaced the old Havok engine, etc... They aren't putting out many new games, although they did just release Artifact a couple months ago. But DOTA 2 & CSGO continue to get updates, changes, and improvements. CSGO for example has an entirely new, machine-learning based anti-cheat system called VacNet: https://www.youtube.com/watch?v=ObhK8lUfIlc https://www.youtube.com/watch?v=ObhK8lUfIlc They have tons of talks on GDC of all sorts of really cool stuff they are doing that's related to Source 2 and has nothing to do with Steam.
- m-p-3 8y agoAre those updates to the Source engine/SDK available to devs outside of Valve though?
- kllrnohj 8y agoDoes that really matter? Source Engine was never really open source and never really on a continuous update schedule. Anyone with a vested interest in using source would have obtained a license for it anyway as it's always been non-free, and that license would presumably have terms for what you do and don't get access to. But you can apparently hack around with Source 2 by using The Lab's Robot Repair (Source 2) as a mod base and use the Hammer 2 tools from DOTA 2. So... technically yes, you could play with it. Just maybe not easily, and maybe not entirely intentionally.
- deleted 8y ago[deleted]
- hesdeadjim 8y agoAlso, blocking Improbable sucks even more because their MMO architecture is unique to anything else out there. There is no way Unity will be offering anything except dedicated servers with their service, leaving anyone who wants to use Improbable tech to have to switch to Unreal.