4 ms·
Ya that's kind of what I'm getting at. If your physically accurate rendering is pushing the hardware limits so far that you need extensive post processing to m
by CoolGuySteve 8y ago
Ya that's kind of what I'm getting at.
If your physically accurate rendering is pushing the hardware limits so far that you need extensive post processing to maintain the framerate then it stops being so physically accurate.
At that point, it seems like there are more interesting things you can do with the hardware than a naive raytrace that would look and perform better while, admittedly, not being 100% physically accurate.
- lostmyoldone 8y agoI'd be very surprised if most common usage of RTX would turn out to be anything even remotely physically accurate. A more likely use in the immediate future is to simplify some parts of the rendering pipeline, and improve quality on a few others. Without looking too much into to it, improving and simplifying soft shadows and are lighting seems like a no-brainer. Both are really hard to implement efficiently using rasterization, and/but both needs a good denoiser. Will be interesting to see thought. I believe it's a bit later than I predicted that we get to see real time ray tracing on commodity hardware, but what is a couple of years over a few decades?