3 ms·
thanks for the insight, I only ever read "games are sensitive to latency" but not exactly in what way.
by tutanchamun 8y ago
thanks for the insight, I only ever read "games are sensitive to latency" but not exactly in what way.
- eropple 8y agoNo problem. Just consider it as a scheduling problem. If you know it takes N cycles to load a register (and to be clear, this is no longer something most game developers have to actively care about...though engine developers might...though on very modern consoles even this often ends up abstracted from most engine developers), having that register now be populated at (N-2) or (N+2) cycles might be Very Bad. On the other hand, if you now know that it will populate, always, in (N+4) cycles, you can just work with that.