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How can i create a 3D physics based game?
I know this question must be asked already, I tried finding but didnt reach any satisfactory result. I can code in java and c++. And recently i came across ray tracing through a HN post. But it seemed to be used only to make images, right? i wanna make a 3d game based on physics like this one http://www.gravitysensation.com/trickytruck .
The folder containing files of this game contains images which are used to create objects in the game. Is this how 3d objects created? what about live light, camera etc.? Ray tracing?
can you please suggest how should i start? like a three dimensional box on screen which i can move around/about?
- codingcatcodes 8y agocheck out Unity3D
- zxer197 8y agoUnity game engine is the place to start. https://unity3d.com/ https://unity3d.com/
- wdiamond 8y agotry start with this: https://github.com/bulletphysics/bullet3 https://github.com/bulletphysics/bullet3 there are others. google it. to perfect physics you must understand the real math of physics, but it probably won't fit in a game. game physics libraries are subsets of real physics.