3 ms·
All of the problems OP mentioned are software problems. Software on iOS is kneecapped by the 30% cut that Apple takes. Reduce this down to as low as possible,
by beerlord 8y ago
All of the problems OP mentioned are software problems. Software on iOS is kneecapped by the 30% cut that Apple takes.
Reduce this down to as low as possible, and you will see a huge renaissance. 12% (like Epic) seems reasonable. Apps should cost $500 to launch and $100 yearly to maintain on the store, to ensure quality.