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Board games were already growing fast. Even CCGs were growing fast, not only through video games but still as physical games too. People want to sit down and ge
by stcredzero 8y ago
Board games were already growing fast. Even CCGs were growing fast, not only through video games but still as physical games too. People want to sit down and get offline and spend time with each other, _and_ people who used to do that want to get online and hang out with each other.
A friend of mine used to say, "Sometimes you just have to get offline, get real, and face each other over a tabletop with some dice." Shortly after we met, we went to a haunted house together, and she won us the special T-Shirt prize by using her "spot the secret passage from the blank spot in the map" skills in real life.
- kochikame 8y agoI mean, a haunted house is undeniably "real life" in the "IRL" sense, but it wasn't like she used her new skills to actually save a life, or find a way out of hostile territory, or uncover lost artworks or something. Not trying to be a downer, just saying that this is kinda stretching the definition of "real life application of game skills" for me. More like "applying a board game skill to a different kind of game"
- deleted 8y ago[deleted]
- stcredzero 8y agoIt's one thing to apply such a skill in your imagination, looking down from a godlike top-down POV. It's another to do it in real-time, under an actual deadline, while being accosted in the flesh by people trying to scare you. Also, those weren't "new skills." She was a veteran nerd's nerd.