3 ms·
OP was at a game jam, though. They were building a prototype. If they were going for a smooth 60hz, they were doing it wrong. If there were pauses causing sign
by reitzensteinm 8y ago
OP was at a game jam, though. They were building a prototype. If they were going for a smooth 60hz, they were doing it wrong.
If there were pauses causing significant gameplay issues, it's doubtful GC was the specific cause. There was probably something very wrong being done - my guess would be instantiation of a managed resource like a texture or 3d model.
I doubt generational GC came in to it, and feel like the OP is prematurely celebrating his own insight in to what was causing the issue.
(Then again, maybe it was a VR game and pauseless 120hz was the goal.)