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> The VR optimists underestimate how deeply human it is to manipulate a tool with your hands. But that's exactly what VR enables. Instead of clicking a button
by kruczek 8y ago
> The VR optimists underestimate how deeply human it is to manipulate a tool with your hands.
But that's exactly what VR enables. Instead of clicking a button to swing an axe, in VR you can naturally swing that axe with your own hand. Instead of dragging a mouse to draw a line, you can just move your hand. In many cases VR allows to skip that layer of indirection between input (keyboards/mice/joysticks) and output (screen).
- dlkf 8y ago> Instead of clicking a button to swing an axe, in VR you can naturally swing that axe with your own hand. I agree. This is exactly the sort of inconsequential activity where VR will really excel. > Instead of dragging a mouse to draw a line, you can just move your hand. Dragging a mouse is "just moving your hand." If you really need less friction in this case, use a touch screen. What do a VR headset and VR hand tracking gloves add? > In many cases VR allows to skip that layer of indirection between input (keyboards/mice/joysticks) and output (screen). I like this point, and I think it might illuminate where the fundamental disagreement is: how many of these cases are there? For most of the things I do with my computer (writing code, email, listening to music, reading articles) I am simply not convinced that there is a layer of indirection. Keyboards, graphical user interfaces, and CLIs are already well-optimized for ease and efficiency in achieving their stated goal. Introducing VR would increase friction rather than remove it.
- dwighttk 8y agoYou mean you can swing your hand as if there were an axe there. It really is different and that’s why Wii sword fighting was never as good as I hoped.