4 ms·
You go just use QML and C# as well. https://github.com/qmlnet/qmlnet https://github.com/qmlnet/qmlnet Disclaimer: I'm the author.
by pknopf 8y ago
You go just use QML and C# as well.
https://github.com/qmlnet/qmlnet https://github.com/qmlnet/qmlnet
Disclaimer: I'm the author.
- quietbritishjim 8y agoApologies for the somewhat off-topic questions: * Could this be mixed into an existing C# WinForms applications? I'm just talking about using a mix of different window types; I don't want/expect a mix within individual windows. * Do you know if QT Quick has significantly better performance than WinForms for 2D graphics? I know that WinForms is not hardware accelerated (because it's based on GDI+ which was abandoned by Microsoft before they added hardware acceleration support). But I find documentation about QT Quick's hardware acceleration vague and confusing e.g. [1]. I work on an old WinForms application that makes heavy use of traditional 2D graphics APIs (i.e. Pen and Brush objects used during OnPaint events) but performance is a significant practical problem, and I'd like to find a way to move to something faster somewhat incrementally. My current thinking is to use WPM for new windows, but QT might be a bit nicer. [1] http://doc.qt.io/QtQuick2DRenderer/qtquick2drenderer-performance.html#2d-hardware-acceleration http://doc.qt.io/QtQuick2DRenderer/qtquick2drenderer-perform...
- ahartmetz 8y agoWell, you are looking at the description of the software renderer. Qt Quick is hardware accelerated (OpenGL) by default. A subset of it is supported by the software renderer. With hardware acceleration, performance is generally great. Actual rendering overview (rather technical): http://doc.qt.io/qt-5/qtquick-visualcanvas-scenegraph.html http://doc.qt.io/qt-5/qtquick-visualcanvas-scenegraph.html Cool blog post about performance improvement through draw call batching: http://blog.qt.io/blog/2013/09/02/new-scene-graph-renderer/ http://blog.qt.io/blog/2013/09/02/new-scene-graph-renderer/
- quietbritishjim 8y agoThanks for the help!
- mlevental 8y agodo you support core?
- lkschubert8 8y agoAt the top of the repo it lists Framework, Core and Mono support.
- mlevental 8y agowhoops