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The technology is still in its infancy. Think of 20mb harddrived the size of a shoebox. I have no doubts that we will end up with a nice headset, with high dpi
by thecatspaw 8y ago
The technology is still in its infancy. Think of 20mb harddrived the size of a shoebox.
I have no doubts that we will end up with a nice headset, with high dpi, eye trscking, full body tracking and a 360 threadmill too walk on. Maybe even fancy tracking shoes which could replace the threadmill.
They could include realtime camerafeeds in front of you, and either show it, adapt the game to it (for tables etc) or show boundaries in the headset
- vkou 8y agoA 20mb harddrive the size of a shoebox is not a technology in its infancy. It is an incredibly useful, paradigm-changing piece of engineering, as long as you're not hoping to use it to store rich media. Nothing in AR has hit that yet. VR kinda-maybe-sorta does, but even in games, it's an expensive, niche periphery, at best.
- ethbro 8y ago> Nothing in AR has hit that yet. The biggest problem AR has is that most people aren't fighter pilots. https://www.youtube.com/watch?v=X3vbPEtSbv0&t=54s https://www.youtube.com/watch?v=X3vbPEtSbv0&t=54s Hard drives succeeded (in the sense that we now see) because they exponentially created more use cases for themselves (by driving more data processing and storage). AR doesn't really do that. Most people simply can't derive value from annotations over the real world, in the way they can by simply storing things. So the total addressable market is a lot smaller. Furthermore, AR adoption doesn't drive more AR adoption. Which is where the VR case is stronger. There are some scenarios (all social) where I can see viral, exponential VR adoption. For all its flaws, the fact that SecondLife still exists demonstrates there's enough of an escapist market to self-sustain.