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I recommend three things for wrangling compile times in C++: precompiled headers, using forward headers when possible (e.g. ios_fwd and friends), and implementi
by nanolith 8y ago
I recommend three things for wrangling compile times in C++: precompiled headers, using forward headers when possible (e.g. ios_fwd and friends), and implementing an aggressive compiler firewall strategy when not.
The compiler firewall strategy works fairly well in C++11 and even better in C++14. Create a public interface with minimal dependencies, and encapsulate the details for this interface in a pImpl (pointer to implementation). The latter can be defined in implementation source files, and it can use unique_ptr for simple resource management. C++14 added the missing make_unique, which eases the pImpl pattern.
That being said, compile times in C++ are going to typically be terrible if you are used to compiling in C, Go, and other languages known for fast compilation times. A build system with accurate dependency tracking and on-demand compilation (e.g. a directory watcher or, if you prefer IDEs, continuous compilation in the background) will eliminate a lot of this pain.
- shereadsthenews 8y agopImpl pattern is great for those who don’t care about performance but it’s inappropriate for most header libraries. You wouldn’t want a library that hides the implementation of std::vector for example. With a visible implementation the compiler compile e.g. operator[] down one x86 instruction. With a pImpl pattern it will be an indirect function call in all likelihood that will be hundreds of times slower. It can make sense for libraries where every function is really expensive anyway, but it’s ruinous for STL and the like.
- nanolith 8y agoThis depends on what you are building. Don't commit the sin of early optimization. Does a client of the framework you are writing -- which is probably using STL internally -- need a single instruction operation for adding a value for a call that you make less than 0.001% of the time? Optimization is about end results. Apply the Pareto Principle, and don't forget that your users also need to compile your code in a reasonable amount of time.
- shereadsthenews 8y agoThat only makes sense if you are planning to offer two implementations of your library. Which I of course urge you to not do. This article is about the STL headers. The reason std::sort beats the pants off all other languages’ sort routines is because the iterators of every collection, all specializations of swap, and the comparator can all be visible to the compiler. If they weren’t, it would be a lot slower. Premature optimization is not really a thing but foreclosing future avenues of optimization definitely can be.
- nanolith 8y ago> Premature optimization is not really a thing Okay. I'm going to stop this thread right there and take some opportunity to provide some mentoring. I hope you accept this, as it will help in your career. Read this paper. It is a classic. https://pic.plover.com/knuth-GOTO.pdf https://pic.plover.com/knuth-GOTO.pdf
- nikanj 8y agoKnuth wasn't saying "just ignore performance altogether", he was saying "stop making things needlessly complicated for the last bit of juice".
- nanolith 8y agoFor instance, pulling in the STL for an interface header instead of encapsulating these details. :-) No one is claiming that we should ignore performance all together. But, understanding through profiling where performance issues are and designing toward a faster implementation is more important than trying to inline definitions up front.
- Silhouette 8y agoDo you also write all your functions to pass large inputs by value until a profiler says you can pass a const reference? Some implementation details are so well understood that you really don't need a profiler to do what is probably the right thing by default.
- kccqzy 8y agoUsing the pimpl pattern doesn't mean an indirect function call. The function to be called is always known. It's just an extra indirection in the data member. It's cheap. Think of it as Java style memory layout: everything that's not primitive stored in an object is a reference and therefore behind one level of indirection. The performance of Java is acceptance in the vast majority of use cases. Using pimpl will be the same.
- branchless 8y agoThe only advantage of c++ is max perf. If we could skip a beat we couldn't justify using c++.
- pjmlp 8y agoIt is still wins in "portability + expressiveness + safer than C" areas. There are still more platforms with a C++ compiler available than Ada, Java or C# ones, let alone Go, D, Rust, Swift. So if the goal is to make the code available to all platforms, without having to deal with C's lack of safety, then C++ it is.
- Someone 8y ago”It's just an extra indirection in the data member. It's cheap” That extra indirection often means a cache miss. That isn’t cheap. Accessing each item traversed through a pointer can easily halve program speed. Java tries hard to prevent the indirections (local objects may live in the stack, their memory layout need not follow what the source code say, objects may even only exist in cpu registers)
- repsilat 8y agoHmm... if you were a horrible person you could declare a `char[n]` member instead of a pointer. Then you could placement-new the impl in the constructor, and static-assert that `sizeof(impl)>=n`... No more cache misses :-). :-(
- 8y ago
- fpoling 8y agoFor cases when performance matters one can replace the members with a stab of the same size and alignment and cast the the stab to the real defition in the implementation.
- adrianN 8y agoUgh, that violates strict aliasing, does it not?
- fpoling 8y agoI suppose it can, but in practice it works with any sane compiler that reasonably deals with reinterpret_cast and aliasing as long as aliasing requirements for the stub and the real thing are the same. The latter can be enforced with static asserts.
- deleted 8y ago[deleted]
- beached_whale 8y agoOne hickup is that with unique_ptr you now have a rule of 5 thing, you need to declare a destructor which means you need to declar the copy/move constructor and assignment too. Not usually a big deal, but is extra code.
- nanolith 8y agoThis is true. Fortunately, these do not need to be inlined, which can still free client code of compile time overhead. It's a tradeoff between compile time and complexity.
- beached_whale 8y agoAnother option is something like pimp but keep the state in the public class. Now you get stack allocation but the private part is still private and firewalling all the other headers and details not needed for the public interface. Just pass this to the private methods. Edit: Something like https://github.com/beached/stack_pimpl https://github.com/beached/stack_pimpl
- dkersten 8y agoI don’t get the example, can you explain? What does this buy that you don’t have by simply putting the content of private.cpp into stack_pimpl.cpp? The data members are already in stack_pimpl.h (so nothing private or hidden about that) and the methods are already declared in both and implmented in both cpp files, so what are you buying over just putting the declarations in one header and implementation in one source and not delegating from one to the other? Was it just a oversimplistic example and the benefit is actually if priv_t has a bunch of internal methods that you want to keep out of the stack_pimpl.h interface?
- beached_whale 8y agoSo PIMPL is a compile firewall to keep the compile times and changes in one section from cascading and imacting your whole project with a recompile. It is not going to keep things secret as I can look at the binary and pick it apart. So with that, it keeps the data(state) in the public facing class. This allows one to keep everythign stack allocated instead of defaulting to the heap. So for something this is created en mass(A vector of them) or created and destroyed often, this is a runtime win. What it does is have a proxy that mirrors the public interface that is passed the this pointer. That proxy a friend class. Because only the proxies header(in this case private.h which I should probably rename firewalled.h) has static members that mirror the public members on the public class that limits the interaction between your classes users and it's implementation, as it is also with unique_ptr(or whatever pointer/heap way) based PIMPL designs. So changes in private.cpp that does all the work are only reflected in that one file. This file also brings in the heavy templates or algorithm code that may have large compile times.
- Gupie 8y agoAny advise for reducing link times?
- atilaneves 8y agoTry the gold or lld linkers.
- pjmlp 8y agoAdditionally, actually make use of binary libraries across modules, and extern templates for common type parameters.