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> For 2-3 hours, me and two other people sat cuddled on a couch, alternating in a pretty free flow way between speaking with each other, speaking about the show
by movedx 8y ago
> For 2-3 hours, me and two other people sat cuddled on a couch, alternating in a pretty free flow way between speaking with each other, speaking about the show we were watching, and just watching the content passively
Let's ignore the fact you were watching the content passively and thus making your argument moot given we're talking about a technology designed to hold your complete attention.
The VR equivalent of that is simple: you keep doing that, but with a headset on. Now all of you are still within ears reach of each other and can continue to talk, but the audio for the simulation is shared among those in the room, and only the visuals are private and slightly different to compensate for your slightly different "physical" location in the 3D space, just like the real world.
Now you're flying over the top of the rings of Saturn listening to Brian Cox explain how they formed and using a controller (perhaps single handed and optional), to click on things and reach out into the 3D space and explore what's going on elsewhere... now you can flip down the private audio option on the headset and listen to Professor Cox give you a private tour of a moon around Saturn. You're free to return to the shared experience as and when you wish.
That technology probably could exist today, but it's certainly available yet. But given the article is talking about future implementations, well there you go.
And no one is saying it'll replace what you've described, just augment it.
- FakeComments 8y agoBut what you described doesn’t augment what I was doing: it lowers the local interactions, eg by removing subtle visual cues for interactions between people, while not offering something I see as better. I’d rather interact with the people next to me than fake touch things while adjacent to other people. Further, if I want to fake touch things with other people — why would I do it with us both wearing immersive displays instead of AR and a shared projection we can collaboratively touch? In this case, AR seems like a genuine augmentation of what I was doing, while VR sounds like a regression in quality. What you describe sounds like what a planetarium would install, not anything I need in my living room — precisely because I have limited need to be engaged with content over adjacent persons. > Let's ignore the fact you were watching the content passively and thus making your argument moot given we're talking about a technology designed to hold your complete attention. Yes, that’s precisely what I’m trying to call out: in one situation I’m freely switching between passive content and local interactions, while the other insists on my full, continuous attention. They’re not really equivalent activities, so I’m confused why they’re compared. I have very little use for a full attention display, because that’s the minority of content I engage with or interactions I want to have.
- coldtea 8y ago>But what you described doesn’t augment what I was doing: it lowers the local interactions, eg by removing subtle visual cues for interactions between people, while not offering something I see as better. Which is great for introverted people, people who are bored with their spouses/s.os, and people who don't care for "subtle visual cues for interactions between people" compared to the possibility to experience an alternate reality. It's as if some people can't understand why others would rather escape in an alternate reality than have "quality time"... >I’d rather interact with the people next to me than fake touch things while adjacent to other people. Further, if I want to fake touch things with other people — why would I do it with us both wearing immersive displays instead of AR and a shared projection we can collaboratively touch? Because that way you don't immerse yourselves into another world, just project stuff into your living room. >They’re not really equivalent activities, so I’m confused why they’re compared. They don't have to be "really equivalent" for one to eat in (or overtake) the other, it's enough that they compete for people's spare entertainment time in the house. Nothing before TV was "really equivalent" to TV, and yet it replaced what people did before in their living rooms by a large margin.
- eanzenberg 8y agoThe point is, many forms of entertainment do not require complete attention and they are extremely successful. Passive to complete attention is a spectrum, and there's many users who do not want to pay full attention. Seeing the current failure of VR proves that the example of flying around the rings of Saturn in VR is not compelling enough vs. seeing that scene on a TV.